![Victor Sokolov on Twitter: "Nooo! They've not just added a hq4x filter into the first game, they are literally replaced all the sprites! https://t.co/KTcwaLj1AZ" / Twitter Victor Sokolov on Twitter: "Nooo! They've not just added a hq4x filter into the first game, they are literally replaced all the sprites! https://t.co/KTcwaLj1AZ" / Twitter](https://pbs.twimg.com/media/ECNTI86X4AE67iG.jpg)
Victor Sokolov on Twitter: "Nooo! They've not just added a hq4x filter into the first game, they are literally replaced all the sprites! https://t.co/KTcwaLj1AZ" / Twitter
![LibGDX] HQX (HQ2X, HQ3X, HQ4X) upscaling filter implementation (Java and Kotlin) using GLSL shaders. · GitHub LibGDX] HQX (HQ2X, HQ3X, HQ4X) upscaling filter implementation (Java and Kotlin) using GLSL shaders. · GitHub](https://user-images.githubusercontent.com/6159734/97957892-3ac8bf00-1e00-11eb-8764-a4992898c961.png)
LibGDX] HQX (HQ2X, HQ3X, HQ4X) upscaling filter implementation (Java and Kotlin) using GLSL shaders. · GitHub
![Victor Sokolov on Twitter: "Nooo! They've not just added a hq4x filter into the first game, they are literally replaced all the sprites! https://t.co/KTcwaLj1AZ" / Twitter Victor Sokolov on Twitter: "Nooo! They've not just added a hq4x filter into the first game, they are literally replaced all the sprites! https://t.co/KTcwaLj1AZ" / Twitter](https://pbs.twimg.com/media/ECNTI80WwAAceyb.png)